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3ds max 2016 book
3ds max 2016 book








  1. #3DS MAX 2016 BOOK SOFTWARE#
  2. #3DS MAX 2016 BOOK DOWNLOAD#

  • Creating and modifying Extended Primitives.
  • Creating and modifying Standard Primitives.
  • Unit M3 - Working with Geometric Primitives and Architectural Objects.
  • Working with precision and drawing aids.
  • Working with the Align tool and the Array tool.
  • Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool.
  • Working with the Scene and Layer Explorers.
  • This book is divided into following units:

    #3DS MAX 2016 BOOK DOWNLOAD#

    Free textures, background design, and 3ds max files available for download from the accompanying website.Support for technical aspect of the book.Important terms are in bold face so that you never miss them.Additional tips, guidance, and advice are provided.Detailed coverage of tools and features.46 Hands-on exercises to hone your skills.Content written using 3ds Max 2016 in an easy to understand language.In addition, you can connect with millions of other digital artists to know about latest and greatest in the CG industry. The Autodesk Education Community is an online resource with more than five million members that lets educators and students to download free Autodesk software.

    #3DS MAX 2016 BOOK SOFTWARE#

    If you are an educator or student, you access free Autodesk software from the Autodesk Education Community. To know more about 3ds Max, visit the following links: To complete the examples in this book, you need v2016 of Autodesk 3ds Max. Standard, photometric, and mental ray lights.Learn the mental ray’s features such as Global Illumination, Final Gather, and Caustics.Create variety of shading models using mental ray’s Arch & Design material.Quickly apply shading to models using the Autodesk Materials.Create shading networks using material editors.Efficiently use Compact and Slate material editors.Working with the useful but less talked about tools.Modeling and painting processes using the Ribbon.Working with the file management commands.Customizing the interface and understanding various UI components.The concepts you will learn using this book will immensely help you in creating realistic Also, the author has covered standard, photometric, and mental ray lights. A better understanding of materials and maps gives you ability to add realism to your artwork. In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon, material editors, Autodesk Materials, standard materials/maps, and mental ray’s Arch & Design material. All tools, features, and concepts are discussed in detail. This brilliant guide takes you step-by-step through the whole process of modeling, shading, texturing, and lighting. The text in this book is heavily illustrated with about 1500 diagrams and screen captures.The Beginner’s Guide to Modeling, Shading, and Lighting in 3ds Max 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning modeling, shading, and texturing in 3ds Max. Also, the Review Questions and Exercises are given at the end of each chapter and they can be used by the Instructors as test questions and exercises. The answers to Self-Evaluation Test are given at the end of the chapter. Self-Evaluation Test, Review Questions, and ExercisesĮvery chapter ends with a Self-Evaluation Test so that the users can assess their knowledge of the chapter.This will help the users to easily refer to a topic. The first page of every chapter summarizes the topics that will be covered in that chapter. In addition, there are about 48 exercises based on the real-world projects.Īdditional information related to various topics is provided to the users in the form of tips and notes. This enables the readers to relate these tutorials to the real-world models. About 36 real-world 3D animation and 3D modeling projects have been used as tutorials in the textbook. The author has adopted the tutorial point-of-view and the learn-by-doing theme throughout the textbook. The main features of this textbook are as follows: Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises. The textbook will help the learners transform their imagination into reality with ease. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2016 and then gradually progresses to cover the advanced 3D models and animations. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Autodesk 3ds Max 2016: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers.










    3ds max 2016 book